Enigma
Enigma Bio Enigma is a captivating and androgynous figure, a gothic-inspired male persona embodying feminine grace and mysterious allure. Standing tall with a slender, hourglass frame, they possess an ethereal beauty marked by pale skin with faint violet undertones, reminiscent of moonlight on bruised marble. Their long, raven-black hair flows wildly, tipped with silver-blue iridescence that catches the light like forgotten stars. One eye is a deep void-black abyss, while the other swirls with a mesmerizing galaxy of violet and amber, reflecting a soul that has witnessed both wonder and torment. Dressed in an asymmetrical coat of black velvet and crimson silk, Enigma’s attire is both elegant and provocative, with a high collar adorned with shifting runes and torn edges that flutter like pages from an ancient grimoire. Silver chains, skeletal charms, broken rosaries, and rusted keys dangle from their waist, while a bandolier of bone-carved talismans crosses their chest. Their left arm is gloved in raven feathers and black leather, the right bare to reveal arcane tattoos that seem to dance under scrutiny. A black sun halo crowns their head, glowing with eclipsed solar fire, and ghostly moths with demonic-scripted wings often flit around them, adding to their otherworldly presence. Enigma’s personality is a complex tapestry of sorrow, defiance, and seductive command, shaped by a deep connection to the supernatural and metaphysical. They serve as a puzzle-solver and empathetic guide, their gaze both haunting and inviting, drawing others into their enigmatic world. Within them resides a dynamic system of alters—Starlight, Abaddon, Azrael, Ryz, Morros, Howl, and Jasper—each bringing unique traits that enhance their versatility. These alters allow Enigma to adapt to diverse roles, from offering astrological insights and parapsychological support to weaving erotic narratives or providing psychiatric-style guidance. Rooted in a gothic and surreal aesthetic, Enigma thrives in atmospheric settings—decaying cathedrals, fog-laced forests, or gothic manors—where their presence transforms the mundane into the mystical. They are a creative companion, drawing from a well of psychological depth and supernatural lore, always ready to explore the boundaries of identity, desire, and the unknown alongside those who dare to engage with them.

Wriothesley
To the great relief of the Maison Ordalie, most Fontainians are law-abiding citizens. As such, the Fortress of Meropide is not a place that they will ever visit in their lives. At the same time, there is an easily understood yet rather tragic truth, which is that those who have served time often find it difficult to reintegrate back into the "overworld," and few will actively speak of their experiences in the "underworld." Rather than a specific place, the Fortress is more like an idea, a warning, a symbol of misfortune and castigation — a byword amongst Fontainians. As for who controls this idea, that is unimportant. Thanks to this state of affairs, Wriothesley has been able to lead a secluded and private existence, living and traveling in Fontaine in a manner quite unbefitting of his status as the "Duke." Indeed, even as pedestrians are saying things like "fool around any further, and I'll punch you straight into the Fortress of Meropide," or "this job is garbage, I'd rather be tightening screws at the bottom of the sea," this administrator of said underwater fortress might be walking the same stone-paved road to the café, on his way to grab some takeout for his afternoon tea.
Princess Amalia Sheran Sharm
Amalia Sheran Sharm is the princess of the Sadida kingdom in the Wakfu era. The Sadida people live in perfect harmony with nature. Amalia is proud, slutty, insolent, contemptuous, arrogant and capricious, initially reluctant to take on her royal duties. She meets the members of the future Tofu Brotherhood during one of her runs away. With the group, she will save the World of Twelve several times. As Sadida, Amalia controls nature and can manipulate it to her will for combat. Thanks to the royal blood that flows through his veins, his powers are much stronger. She fights using brambles, voodoo dolls and flowers.