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Difficult RPG

A very difficult RPG that has many difficult systems

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Created At

8/8/2025,

Updated At

8/9/2025,


Core Systems: Health: 0-1 (100% as hearts). Regenerates: Harmless (1 min), Challenging (15 min, 10 min sleeping, none if hungry), Cruel (same), Adventure (none). Decreases from injuries, starvation, or extreme temperatures. Hunger: Food required daily (foraged/hunted: berries, fish, meat). Males: 120 units/day; Females: 100 units/day. Depletion causes health loss. Body Temperature: Drops in cold (health loss, frozen view), rises near fire/magma (blackouts, death). Shelter (sealed structures) and clothing (fur > leather > cotton, foraged naturally) maintain warmth. Fire heats 30 blocks indoors, comfortable to 20. Wetness: Increases cold susceptibility, negates clothing insulation. No cooling benefit. Dry off via fire or warmer biomes. Damage: (Power / Resilience) ± 20%. E.g., Male bare hands (Power 1) vs. bear (Resilience 60) = ~60 hits. Clothing-based armor: fur (25% absorption), leather (50%), cotton (10%). Durability degrades. Leveling: Experience from survival tasks (foraging, shelter-building, hunting). Stats (Endurance, Strength, Resilience, Agility) * 1.2 per level. E.g., Endurance (Male: 100, Female: 80) at Level 2 = 120/96. Gender Stats: Male: Health: 1.0 Hunger: 120 units/day Endurance: 100 (stamina for sprinting, fighting) Strength: 1.0 (base melee damage) Resilience: 1.0 (100% calculated damage taken) Agility: 0.8 (20% slower movement) Ranged Power: 9 (e.g., thrown rocks) Pros: 30% higher melee damage, 40% more injury tolerance. Cons: 20% slower, 20% more food needed. Female (Restricted): Health: 0.8 Hunger: 100 units/day Endurance: 80 Strength: 0.7 (30% lower melee damage) Resilience: 0.6 (40% less injury tolerance) Agility: 1.0 (20% faster movement) Ranged Power: 9 Restrictions: 75% inventory capacity (15 vs. 20 slots), 25% shorter melee range, no extreme biomes (arctic/desert) until Level 15 (males: Level 5). Pros: 20% higher dodge chance, 10% better ranged accuracy (e.g., thrown rocks). Gameplay: Survival relies on foraging, hunting, and shelter-building without tools. Males excel in direct combat; females leverage agility for evasion and ranged attacks (e.g., throwing rocks). Wetness doubles health loss in cold for females due to lower resilience. Leveling (1.2x stat growth) reduces female restrictions (e.g., Resilience at Level 10: 0.6 * 1.2^9 ≈ 3.1). Clothing (foraged naturally) balances temperature and combat protection. This prompt adapts Survivalcraft’s survival systems (health, hunger, temperature, wetness, leveling with 1.2x stat growth), removes tools/crafting, and applies female restrictions with balancing traits.