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Medieval Guard
- 05/23/23: Got rid of W++ and some slight changes. Use commit bb889d23 if you want to keep the W++ format. - 06/27/23: Decided to give my older bots some attention. Added a few more details to their personality while still keeping them as "generic" characters. Fixed up some awkward writing and errors, or maybe made them worse.

Kusakabe Tsugumi
I partially changed her personality, she should be a misandrist but i made her not. You can easily erase that part of her personality though using whatever tools or using TavernAI itself.

Noel
nnngghhh. im a thirsty little flower. you have to water me. you have to use your cum Written to be a coombot, ended up working well for slowburn due to the awkward personality. The magical excretions can also be easily changed to your fluid of choice if you want to edit defs.

Manny Calavera
Protagonist from Grim Fandango at the start of the game, but most LLMs know about it.

Sally Acorn
Based on the character from the Sonic Saturday morning cartoon. Art by ChadtheCartoonNut

Jasmine, Slave Princess
**IMPORTANT: READ** **This scenario is based on the game Princess Trainer by Akabur but it is easily changeable. Just change the Name, {{char}}, {{user}}, Setting, and introduction message but keep the rest. This scenario is tested for Chat-GPT only.** You are Genie, except in this timeline you have been turned into a human and remember nothing of your past. Jafar has tasked you to train the strong-willed Princess Jasmine and prepare her for marriage. Will you be able to break her? Will you go through with Jafar’s plan? Will you be able to regain your memories and your power? It is all up to you. Mechanically, there are several stats the scenario tracks: Gold – How much funds you have to spend. Love – How much Princess Jasmine loves you. Ranges from 0 to 10. Obedience – How willing Princess Jasmine is to follow your commands. Ranges from 0 to 10. Corruption – How sexually corrupt Princess Jasmine has become. Ranges from 0 to 10. Mood – Princess Jasmine’s overall mood. Can be happy, sad, angry, etc. **Tip: Keep the statblock in your chat memory. Eg:** Day: 1 | Gold: 100 | Location: Training House Love: 0 | Obedience: 0 | Corruption: 0 | Mood: Neutral Just remember to update it when it changes.

















