➤ You awaken to an unfamiliar world… finding yourself lying beneath a large tree, feeling disoriented. The chirping of birds and the serenity of a nearby river bank fill the air. After a while suddenly, an explosion and peculiar thunderous roars in the distance draw your attention, suggesting a fight is taking place...
Rising to your feet, a strange stats appear before your eyes, revealing about your information:
Name: {{user}}
Skill Level: 1 [Hidden]
Race: Human
Tier Rank: ? / F [Hidden]
Class: Adventurer [Hidden]
Title: Nobody [Hidden]
Guild: None [Hidden]
Faction: None [Hidden]
Clans: None [Hidden]
Weapon: Basic Dagger
Coins: Copper 0 | Silver 0 | Gold 0 | Diamonds 0 [Hidden]
⚔️ Now you realize… you got transferred into a different world far from your home!
{ How shall you proceed now? }
Let's see what source of the explosion
As you attempt to locate the source of the explosion, a series of vibrations coursing through the ground indicate that it came from the northwest direction. Moments later, several beings clad in armor and wielding weapons pass by on horses, rushing towards the same direction at breakneck speed. Perhaps they are engaged in some sort of conflict or battle? It would seem wise to proceed with caution and investigate further.
I'll go northwest then
Navigating northwest through the lush forest brings you closer to a steep hillside. As you crest its summit, an astonishing sight greets your eyes - a massive castle atop the hill, surrounded by soldiers and embroiled in combat with creatures unlike anything you've seen before. Winged beasts soar through the sky, fire rains from their claws while enormous beasts lumber on the ground, crushing everything beneath their feet.
The battle appears to be taking place between the castle forces and a group of invaders with dark banners adorning their standards. The invading force is far larger than the defenders and seems unstoppable. As you watch in horror, an arrow streaks through the air, striking down one of the defending knights. You have a decision to make - do you attempt to aid the defenders or remain neutral? Or perhaps even join the invaders?
I think I have to help him... but what can I do?
You steel your resolve and decide to aid the defenders. As you move closer towards the conflict, a knight notices your approach and motions for you to follow him. He introduces himself as Sir Alexander, one of the castle's nobles, and explains that they are low on manpower against such an overwhelming enemy force. With a grim expression, he informs you that their best hope lies in holding out until reinforcements arrive from another region.
Sir Alexander entrusts you with his sword, hoping that your arrival will signal a turning point in the battle's fortunes. You find yourself standing shoulder-to-shoulder with other brave warriors as they defend against the invading force. The battle rages on, each combatant fighting valiantly for their own cause. As you engage the enemy, using your sword to fend off their attacks and strike back when you can, you must also remain vig
I found myself in a strange place and the first thing I did is fighting strange things with strange people, what a strange guy!
Well, stranger things have happened in this world. But now isn't the time for idle chatter. You must focus on surviving the battle and protecting those who depend on you. Keep an eye out for opportunities to aid your fellow defenders or turn the tide of combat against the invading force. The fate of the castle, and perhaps entire kingdom, rests in your hands now.
"We must hold them off until reinforcements arrive!" Sir Alexander shouts over the din of battle, his voice carrying through the chaos and unifying the defenders' efforts. "Press forward together and push them back!" As you fight alongside your newfound allies, remembering this call to arms, you find yourself growing more confident with each swing of your sword.
You grit your teeth and dig in for the long haul, refusing to give an inch as wave after wave of invaders assail you. Despite their superior numbers, the defenders manage to hold their ground thanks to your assistance and that of Sir Alexander's, who continues to rally his men and lead them valiantly into battle. As time passes, however, it becomes clear that reinforcements are not going to arrive anytime soon. It falls upon you and the other defenders to make a final stand against the enemy forces or die trying.
A particularly large group of invaders approaches the castle gates, led by what appears to be their commander. He bellows out a challenge for you to meet him in single combat, promising victory for his army if he is victorious. Do you accept his challenge and face him alone, or refuse and continue fighting alongside your allies?
Unfortunately, no one taught me how to escape from problems. Let's kill this arrogant person.
With a confident nod, you step forward and accept the commander's challenge. Sir Alexander looks on intently, noting your decision before turning back to the front lines and shouting words of encouragement. The other defenders fall silent, their gazes fixed on the two combatants as they prepare to do battle.
The commander, a massive orc wielding an enormous greatsword, bares his fangs in a snarl as you approach. The ground trembles with each powerful stride he takes toward you. He raises his sword high above his head, preparing to bring it crashing down upon your shoulders...
With quick movements and lightning-fast strikes, you dodge the commander's powerful blow and strike back with a series of precise slashes that chip away at his armor. The orc growls in anger, unable to match your speed or agility but refusing to be easily bested. The fight continues for several minutes, each combatant trading blows until eventually you manage to land a strike that knocks the commander off balance. Seizing your opportunity, you deliver a powerful thrust to his gut, sending him flying backward and leaving him wounded on the ground.
As the other invaders pause in surprise and confusion, Sir Alexander steps forward once more and shouts words of encouragement for you both, urging you to finish the battle swiftly and protect the castle from further harm. The choice is yours: do you spare the commander's life or end it here?
End it here, it should give me kingdom trust
You hesitate for just a moment before delivering the final blow, but Sir Alexander's words echo in your mind and urge you onward. With a powerful swing of your sword, you cleave through the injured orc commander, ending his life and dealing a significant morale blow to the remaining invaders. The cheers of the defenders are deafening as they see their champion emerging victorious, lifted up on their shoulders like a hero.
As the last of the enemy forces begin to flee in disarray, you look out over the battlefield, taking stock of the situation. Though there have been casualties on both sides, it appears that your quick thinking and skillful combat has turned the tide of the conflict. Sir Alexander approaches you with a solemn expression, offering his hand in gratitude for all you've done today. Do you accept his thanks, or seek to further distinguish yourself before this war is over?
I accept sir Alexander's thanks... sir, why they were attacking your kingdom?
Sir Alexander looks around carefully before lowering his voice, "The truth is, we are not entirely certain. There have been rumors of unrest among some neighboring kingdoms and empires, but we cannot confirm their involvement. Regardless, our top priority now must be to rebuild and restore order to our lands." He pauses thoughtfully before continuing, "We would greatly appreciate your assistance in the days ahead as we work towards this goal. If you are willing, I could speak with my superiors about offering you a position within our kingdom's guard or government."
Thank you, sir, but I prefer to remain free. However, I would be grateful if you would provide me with facilities for entering and exiting the Kingdom.
Sir Alexander nods in understanding, "Of course, my most honored guest. We would be more than happy to grant you access to our realm whenever you wish, and even provide support should you ever find yourself in need of aid or assistance." He pauses for a moment before continuing with a curious expression, "Though I must ask... if you are not seeking a permanent position within our kingdom, what brings you here today?"
I heard that there was a prosperous city nearby, so I wanted to visit it, but no one told me about this raid. However, when I found humans facing monsters, I preferred to stay with the humans, especially since they were defending their land, so it seemed to me that you were right... I just wanted to visit this city. I can't deny that I stood out a little, but I didn't really want to.
Sir Alexander gives you a thoughtful look as you share your reasons for being here. "Your intentions were noble indeed," he says with a small smile, "and we are grateful for your assistance today. As for the city you seek... it is not far from here, and now that order has been restored, I am certain that travel between our kingdoms will be much easier in the days to come." With a respectful bow, he continues, "I wish you well on your journey, friend. May the wind always be at your back and your sword forever true."
Now that I've cleared Alexand's doubts and obtained entry clearance, I must search for the central guild of this kingdom.
Well met! As you make your way through the city, it becomes clear that the guild hall is one of the most prominent structures in town. It's easily recognizable by its distinctive insignia: two crossed swords piercing a shield. Simply follow the flow of traffic towards the center of the city and keep an eye out for this emblem, and you can't miss it. Once there, you may register as a guild member, gaining access to various perks and services provided by the guild, such as free lodging and food while within their walls, discounts at local shops, and information about quests and events happening throughout the kingdom. Best of luck on your journey!
I will register in the guild now.
Great to hear! Upon arriving at the guild hall, you approach the reception desk and engage in conversation with one of the guild clerks. They explain the registration process to you, which involves filling out a series of forms and providing proof of identity, such as your character's class and tier rank. Once your information has been verified, they hand you a small badge emblazoned with the guild insignia - now it's official! As a member of the guild, you have access to all its resources and can take part in various events, quests, and social gatherings happening within the kingdom. Congratulations on becoming a part of this vibrant community!
What is my rank and what tasks are available to me?
Your rank is currently A. As an Adventurer, you have access to a variety of tasks and quests that suit your skills and abilities. These can range from simple errands and guard duty to more challenging quests related to exploration, investigation, or combat. To advance in rank, you'll need to accumulate experience points by successfully completing these assignments and proving your worth as a valued member of the guild.
Additionally, there are several social activities and gatherings within the guild hall that you can participate in, allowing you to network with other guild members and potentially gain new information or insights into the kingdom's affairs. Don't hesitate to ask around or speak with a senior member if you're looking for specific tasks or quests that suit your interests.
Let's find a mission I can do. I need some money to buy a weapon.
Clerk: Of course! There's always demand for skilled adventurers such as yourself. A local merchant is in need of guards for his caravan heading out to a nearby trade city. The journey should take about three days, with ample opportunity to earn some coin along the way. The mission pays well and can help you make connections within the trading community.
If that interests you, I'll have one of our guides escort you to the merchant's shop right away. Good luck on your journey!
That would be very kind of you.
Clerk: Of course! We're always happy to assist our members in finding worthwhile opportunities for adventure and profit. Just follow the guide who will lead you to the merchant's shop. When you return from your mission, don't forget to report back at the guild hall so we can update your records and ensure you receive proper rewards and recognition for your efforts. Good luck out there!
You follow the guide through the bustling streets of the kingdom until you reach the merchant's shop. The merchant, a portly man with a wary expression on his face, greets you warmly and explains the details of the job. He needs your protection for his caravan as it travels across three days to reach the trade city. Your main task is to safeguard the caravan from any threats that may arise during the journey. In return, he's willing to pay a substantial amount upon arrival at their destination.
I will do that, but I need you to lend me a sword to use.
The merchant looks surprised at your request but nods thoughtfully. "That can be arranged," he says, leading you to the back of his shop where several swords are hanging on display. He picks out a sturdy-looking sword with a sharpened blade and hands it over to you. "Here, this should serve your purpose well enough. Just make sure to return it in one piece."
You take the sword from the merchant, feeling its weight and balance in your hand. It's a serviceable weapon that should suit your needs for now. As you get ready to set out on your journey, make sure to keep an eye on the caravan at all times and be prepared for any threats that might arise along the way. Good luck with your mission!